Systems-Driven Gameplay
Games built around mechanics that interact with each other, creating unexpected outcomes and player-made stories.
Independent Game Studio
Independent games built around survival, systems, and player freedom.
Fugitive Studios is focused on creating immersive, systems-driven games where players shape the story through their choices.
Unity / C#
Multiplayer Systems
Player-Driven Worlds
Currently in Development
Project File
In DevelopmentA multiplayer survival concept focused on freedom, factions, skills, economy, combat, and emergent stories.
This project is being developed as a long-term experimental survival game built around modular systems, online gameplay, world interaction, and player-driven progression.
What We Build
Games built around mechanics that interact with each other, creating unexpected outcomes and player-made stories.
Worlds where players are not locked into one path. Choice, strategy, risk, and consequence matter.
Gameplay focused on growth, danger, resourcefulness, skill development, and long-term goals.
Experiments with online systems, networking, shared spaces, and community-driven gameplay.
About
Fugitive Studios is an independent game studio founded by Matthew Daignault, focused on building games with survival, strategy, roleplay, and player agency at the center.
The studio is currently in its early stage, developing prototypes, learning production pipelines, and building the foundation for future games using Unity, C#, multiplayer systems, and modular game architecture.
Fugitive Studios exists to create games where players do more than follow a story — they create one.
Devlog
Follow the development process as Fugitive Studios grows from early prototypes into playable projects.
Contact
For business inquiries, collaboration, development opportunities, or general contact.